
Fairy Dress Up - Clicker
Overview
Fairy Dress Up - Clicker is a Gacha and Clicker Dress Up Game. This game is a basic loop of Clicker -> Gacha Shop -> Dress Up. The player is rewarded with tokens when tapping on the clicker. The tokens then can be used in the Gacha Shop. The Gacha Shop consists of many different mini pools consisting of items related to a certain theme. The player spends their tokens in one of the pools to earn a random clothing item from that pool. The player's ultimate goal is to collect all the clothes in the game and be the most beautiful fairy they can be!
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While playing Momo's Dressup, I really liked how you had to do a task to get clothes, even though it was the same task over and over again. I also liked how you got a random item every time you filled up the taskbar. After looking at this game and other popular Gacha Dress Up Games like Line PLAY, Love Nikki - Dress UP Queen, and CocoPPa Play, I wanted to create a similar game.
Project Details
Role
Team Size
Duration
Engine
Platform
*Note* All of the pictures below do not represent the actual game. This game is still in development
Skills Gained
Overall
Scripting
Game Design
Other
Clicker
The player taps on fairy wings that represent the clicker. The picture starts out as an outline. While tapping on the wings, the player will earn FD (Fashion Dust) and the wings will start to fill in color. There are three milestones, the player reaches while tapping on the clicker. When the player reaches each milestone, the player is rewarded with Milestone Tokens for reaching a milestone. Each token payout is greater than the last.
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Once the clicker wings are completely filled, the picture is reset and the outline is shown again. After each reset, the clicker requires more FD to be filled up, making it increasingly harder for the player to fill up the clicker. The FD the player earns can be used to purchase upgrades for them to easily earn more FD.

Gacha
The tokens the player earned from the clicker can be used in the Gacha Shop. ​In the shop, the player picks an outfit theme they want an item from. Upon clicking an outfit theme, the player is shown a picture of a fairy wearing all the items from that theme, a little description of that theme, the price for summoning an item from that theme and an item rates button that shows all the percentages of summoning each item in that outfit theme when clicked. If the player scrolls down, they are shown all the individual items that can be pulled within that outfit theme.
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When purchasing from an outfit theme, a cutscene is shown and after this cutscene, the item that the player summoned will be revealed. A skip button will be on the screen throughout the cutscene for the player to skip right to the item reveal. The item that the player summoned will be added to the player's inventory under the category of that item. EX: A player summoned a bra, that bra is in the player's inventory under the bras section.
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Gacha Shop
Dress Up
There are many ways a player can customize their Fairy. Besides basic outfit categories, the player can earn different kinds of ears, wings, tattoos, facial features, and many kinds of accessories. When a player is satisfied with an outfit they have on, they can favorite that outfit and this outfit will be added to a favorites inventory. This inventory will contain all of the player's saved looks.
The player can also use a color wheel to define their outfit. When the player clicks on an item in their clothes inventory, a color wheel button will pop up. When clicking on the button, a color wheel, and a slider will appear. The player drags the circle on the wheel to the color they want and uses the slider on the right to adjust how dark or light they want that item to be. If the player is dissatisfied with the color, the player can click the exit button and the item will revert back to its previous color.
When the player is satisfied with the color of that item, the player will click the save button and the new colored item will be added to that item's color inventory. Every item will have its own color inventory. EX: Bra 1 has three colored variations in its inventory and Bra 2 has five colored variations in its inventory.
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Immersion
When creating this game, I really wanted the player to feel immersed inside a fairy world while playing this game. I wanted the fairy the player customizes to feel lifelike. Throughout gameplay, the player's fairy blinks, the wings flap back and forth and a few other of the fairy's items are animated as well.
Teamwork
As soon as I started developing this game, I scouted and hired artists. Posting on forums and scouting on twitter eventually led me to two talented artists. While working on this game, my friend that helped me with programming, eventually became the main developer for this game. You can check out my teammates here:
Jacob - Developer Github
Melina - Artist ArtStation
MissVyris - Artist Twitter
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Jacob programmed the color wheel and slider, the color saving inventory, the favorites inventory, and the Gacha system. Melina and MissVyris drew all of the items used to customize the player's fairy.

Playtesting
During Full Sail's Hall of Fame Week, I conducted a public playtest in one of the main Hub areas of the University. I gathered four phones for the players to use to playtest and after their playtest was over, they had to fill out a Feedback Google Forum on the laptops provided. After the playtester gave feedback by submitting the forum, they were rewarded with a magnetic 3D butterfly! The magnets also came with stickys too for the people that wanted a sticker instead. I also got dressed up the occasion, can't playtest a fairy game without fairy wings!
Over 20 people playtested the game and submitted the feedback. It was definitely worth the experience, I could not have found all those bugs by myself.

Social Media
After handling social media in 3300+CLIMBING, I wanted to try handling a social media account for Fairy Dress Up Clicker. Using Photoshop, I have been creating promo pictures, little teaser reveals, and funny pictures for the Instagram page. Instagram will be the main platform I will use to promote the game.
I eventually created a Facebook and Twitter page for the game as well. I thought this would be another great way of getting player feedback of the game's development process and a good way to promote this game during development and when released.
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